Jul 15, 2006, 08:01 AM // 08:01
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#141
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Frost Gate Guardian
Join Date: Aug 2005
Location: Australia
Guild: guildless
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Just managed to touch Bzzyr Wingmender, a monk boss. Leave from Lutgardis Conservatory and stay left he is not too far up the hill. You have to take out the dreamweaver and hunter patrolling nearby first, or they enter your agro while you are killing Bzzyr.
It's more difficult to kill them than it is the boss, conjure nightmare hurts. I use whirling defense and throw dirt to counter attacks and touch like mad to self-heal from the degen. If you can outlast conjure nightmare, you should be fine.
Once thats done, you must pull Bzzyr as far as you can away from the little alcove he is in, if you enter that his posse drops and its good night Irene.
If you manage to get him out and touch him, the only thing I saw him use was Sig of Rejuvenation. His wand attacks hurt, so use throw dirt or whirling defense to counter it. Got Bzzyr's Benediction (divine icon) first go
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Jul 15, 2006, 08:10 AM // 08:10
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#142
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Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
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Oh great, I usually kill him with a flatbow (staying out of range as well) but now I can kill the two bosses in a row
Also an easy add: Meril Stoneweaver, when hunting the stonereaper, you can follow the path to an elementalist boss (don't even try solo-ing him, his damage is outrageous and he knocks you down with gale) Dodge past him, usually you escape on 44 hitpoints or something like that. Then you will see meril stoneweaver, shes almost as easy as the stonereaper. No real tactic required, she uses shield of regeneration (which has a huge cd) and RoF for healing, which we all know does not work for touches.
I rate this easy because you can do it right after the stonereaper, from there it doesnt take more than 3 minutes.
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Jul 15, 2006, 08:25 AM // 08:25
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#143
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Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
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I can't lure him out...
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Jul 15, 2006, 08:56 AM // 08:56
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#144
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Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
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New tactic, fight the patrol right in front of byzzr, then he comes out to heal them, which allows you to finish him off.
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Jul 15, 2006, 02:30 PM // 14:30
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#145
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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You dont need to fight the patrol at all. You can agro the boss through the wall and slowly pull him back. Dont suggest Whirling D. as it'll make him run and could pull you into other mobs.
Has anyone tried Ziinfaun Lifeforce in Xaquang Skyway?(I havent read the whole topic)
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Jul 15, 2006, 02:30 PM // 14:30
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#146
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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Edit: Lagged double post.
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Jul 15, 2006, 02:44 PM // 14:44
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#147
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Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
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think not carnivore...
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Jul 15, 2006, 09:15 PM // 21:15
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#148
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Jungle Guide
Join Date: Jun 2005
Location: CA
Guild: in it for the trimmmm
Profession: R/
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Quote:
Originally Posted by carnivore
You dont need to fight the patrol at all. You can agro the boss through the wall and slowly pull him back. Dont suggest Whirling D. as it'll make him run and could pull you into other mobs.
Has anyone tried Ziinfaun Lifeforce in Xaquang Skyway?(I havent read the whole topic)
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tried after ghial one day did a bad pull, zoned and again, couldn't get him away from the limit line to spawning all of his popups.
haven't been doing a lot of r/n farming.. been farming glad points & now not playing at all, sry~ [dead mobo]
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Jul 16, 2006, 01:18 AM // 01:18
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#149
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Frost Gate Guardian
Join Date: Aug 2005
Location: Australia
Guild: guildless
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With Byzzr Wingmender, there is a little trick you can use to keep him out, even if using whirling.... Pull him around the corner of the little alcove as far as possible, then you can get inside him and effectively block his path back to his home. I tested this a few times to make sure its a viable method and it seems to work fine.
EDIT: Here is the spot you can pull him to and block his retreat
http://img220.imageshack.us/img220/4...ngbyzzriq5.jpg
Last edited by Brother Redmund; Jul 16, 2006 at 02:15 AM // 02:15..
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Jul 16, 2006, 06:24 AM // 06:24
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#150
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Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
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Great, thanks
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Jul 16, 2006, 03:27 PM // 15:27
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#151
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Academy Page
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The Jayne Forestlight run:
Jayne drops a nice hammer called Vera and Jayne's Staff, 2 pretty nice greens.
This run is totally dependent on where Jayne will spawn, near you and away from her group or far from you and inside/on the other side of the group. Near you=good. If you can get near Jayne he/she will go down as the main healing comes from reversal of fortune which isn't triggered by your touches. Far from you=restart (if anyone comes up with a better idea I'm all ears)
Skills used: Dodge, Zojun's Haste, Vamp Touch, Vamp Bite, Plague Touch, Troll's Unguent (WS at 4 gives you +5 regen), Offering of Blood and Signet of Agony
Then run to Jayne: Pretty straightforward, take the route down to The Time Eater mesmer boss and up to Jayne. There is one group before the bridge and one group after the bridge. Hit Dodge and speed past the first group. The Time Eater with Distortion is in the second group, hit Zojun's and just speed past. Up to the right is Jayne.
Now the usual snag, Jayne spawns within the group (seems to happen 3 times out of 4). Just restart, it seems the easiest. 1=Time Eater Group, 2= Jayne + group
When Jayne spawns close to you, bow lure her to you and pull her back towards the Time Eater Group. Picture shows nice place to start touching Jayne. Signet of Agony-Plague Touch then touch away. If low on energy and health going down, hit Troll's. Repeat until boss is dead.
IMPORTANT: watch your radar, if someone from Jayne's group comes near your aggro circle back off toward the Time Eater group, just don't aggro them. Wait a few seconds and the one from Jayne's Group will run away.
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Jul 16, 2006, 05:09 PM // 17:09
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#152
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Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
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Thanks I will try this, I have to add something myself too,
The bosses from grenth's footprint are soloable too, except yakslapper, haven't been able to kill him yet. Go southeast from deldrimor warcamp and you will most often see a boss spawn. Kill his group (start with the necromancers) and die a few times while doing that, eventually only the boss is left over.
Bring distracting shot for the warrior boss, the ranger can be done without, but its just easier.
Flint is easiest done by just suiciding 2-3 times on him.
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Jul 16, 2006, 05:39 PM // 17:39
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#153
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Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
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Darkroot entrop is also killed by R/N touch
first I killed the warden group with help of the shrine, then I went to the toilet, when I came back darkroots team was slaughtered by the mantids, then I killed the remaining mantids and then darkroot himself.
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Jul 16, 2006, 06:35 PM // 18:35
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#154
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Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
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Another one for the list, foalcrest darkwish, hes easy, but u have to run to him and might die once... say an easy medium guy...
kill the warden of the seasons first, then warden of earth then the other warden, boss last ofcourse.
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Jul 16, 2006, 06:42 PM // 18:42
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#155
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Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
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Add Bizzr Ironwing, the ele mantid boss, hes pretty hard. You have to run to him and then lure the group of wardens over to him, help the mantid by killing the warden of seasons, then let the mantids do the rest, kill the remaining mantid and then finish off bizzr...
EDIT: oops forgot that was possible too.. sorry mods,
Add Chkrr Ironclaw aswell, you need distracting shot for his healing signet, use the warden groups to kill off his party again... Rate it medium - hard
Last edited by Mistical miss; Jul 16, 2006 at 06:50 PM // 18:50..
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Jul 17, 2006, 02:57 AM // 02:57
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#156
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Frost Gate Guardian
Join Date: Mar 2006
Profession: Mo/
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Thanks for the new target submissions!
The new targets are:
Bzzyr Wingmender (Brother Redmund)
Meril Stoneweaver (mistical miss)
Darkroot Entrop (mistical miss)
Foalcrest Darkwish - (med)? - (mistical miss)
Bizzr Ironwing - (hard)? - (mistical miss)
Chkkr Ironclaw - (hard)?- (mistical miss)
I'd love to have some other folks rate them so I can add them to rated category. As for myself, I have not really had much time to play recently, but I've been trying to rate some of the newly added bosses. Anyway, I will add these to the list.
Also, I have tried to add all the new submissions as they come in. If I've missed something, please let me know. Thanks!
Last edited by Hanego Ategeh; Jul 17, 2006 at 03:02 AM // 03:02..
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Jul 17, 2006, 04:56 AM // 04:56
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#157
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Desert Nomad
Join Date: Jan 2006
Location: The Netherlands - Hattem
Guild: [RR]
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Bzzyr Wingmender easy
Meril Stoneweaver Easy
Darkroot entrop Easy (hes a bit like Xuekao)
Foalcrest Darkwish Medium
Bizzr Ironwing Hard (but repeatable)
Chkkr Ironclaw Hard (to get there, only fought him twice, bashed him twice)
Add the grenth's footprint targets under easy-medium (you would have to try), except yakslapper, he's insane..
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Jul 17, 2006, 08:13 AM // 08:13
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#158
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Frost Gate Guardian
Join Date: Aug 2005
Location: Australia
Guild: guildless
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Byzzr Wingmender is definitely easy once you get the luring part sorted. As for pain eater and skill eater rit bosses, from what I can see I made the original post here about them so you cant use me for confirmation..... But I would rate them medium imo. I do them as part of a Chkkr Thousand Tail/chest run trip.... takes about 10 mins after killing Chkkr to get there, lure and kill some surrounding enemies followed by luring and killing them. These still need to be rated by another person for confirmation.
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Jul 17, 2006, 05:05 PM // 17:05
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#159
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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razorfang hazeclaw, about 10 minutes, but difficult as you need to take a patrol consisting of 3 leviathon mouths and a manta first is why, very tough. It may be possible to run through this group, but I didn't have time to test their patrol route this morning. You'll want to make sure to activate the res shrine by rheas crater portal just in case :P. His group isnt too bad, take out his carps and recharge (there's a wall you can hide from his manta and irukanji). run back and blammo.
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Jul 17, 2006, 05:16 PM // 17:16
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#160
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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Quote:
Originally Posted by lennymon
razorfang hazeclaw, about 10 minutes, but difficult as you need to take a patrol consisting of 3 leviathon mouths and a manta first is why, very tough. It may be possible to run through this group, but I didn't have time to test their patrol route this morning. You'll want to make sure to activate the res shrine by rheas crater portal just in case :P. His group isnt too bad, take out his carps and recharge (there's a wall you can hide from his manta and irukanji). run back and blammo.
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I did this myself a few weeks ago, but felt is wasn't repeatable or easy enough to make it worthwhile. However, I'll post a screenshot of the build I used:
http://img.photobucket.com/albums/v4...s/hazeclaw.jpg
Notice the death penalty. Having the rez shrine active for you is key as you'll be able to go after Hazeclaw again while he's low on hp.
I'd also point out that the group sometimes has a Scuttlefish. Those bastards are a pain because of they spam healing touch and balthazar's aura. I've found it was crucial to have evasion up while fighting. It was also key to use throw dirt when my evasion wore off.
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